JULY 2010
July 20, 2010 - By Robert Mullins, Examiner.com
Despite all the negative press Apple has gotten of late about the iPhone 4 antenna defect -- my favorite headline was Slate.com’s “Here’s Your Free Case, Jerk” -- the company can rightly argue that the product has been a success. Despite Apple’s missteps with the antenna design, it still sold 3 million of the new models since June 24 and its application platform remains the go-to place for software developers. Full article
July 15, 2010 - By Ted Schadler, Forrester Research Blog
We are getting many requests for help on iPad strategies for the enterprise. It's clear why. iPads are a tremendously empowering technology that any employee can buy. My colleague Andy Jaquith has a report coming real soon now on the security aspects of iPhones and iPads, and I'm launching research on case studies of iPad in the enterprise.
Full article
APRIL 2010
April 8, 2010 - Source: Apple's Announcement of iPhone O.S. 4.0
- Users have downloaded over 4 billion apps.
- 185,000 apps in the App Store now.
- Over 3,500 iPad apps in the App Store
- iPhone has 64 percent mobile browser usage.
- Over 50 million iPhones sold.
- 450,000 iPads sold.
MARCH 2010
March 30, 2010 - San Francisco Chronicle
FEBRUARY 2010
February 5, 2010 - TechTableTalk's Posterous, blog post by Lenore Weiss about the event "Design iPhone Apps in Photoshop", presented by Marine Leroux, of Bamboudesign, on Feb 4, 2010.
February 3, 2010 - InformationWeek
February 2, 2010 - Forbes
February 2, 2010 - Silicon Valley Watcher
New York Times - February 2, 2010
JANUARY 2010
January 27, 2010 — "An entirely new experience, dramatically more interactive and intimate", said Steve Jobs at San Francisco's Yerba Buena Center during his keynote today. With a capacitive multi-touch 9.7 inch screen, iPad displays the device applications in an engaging new way, runs nearly all 140,000 iPhone apps, and introduces iWorks and iBooks. The iPad will be available in April 2010.
While web and native iPhone apps offer minimal content ingeniously displayed to make the best of the 320 x 480 pixel screen dimension, adapting applications to the iPad means redesigning them to fit the full potential of a 9.7 inch screen. This new display leaves space for more content, pull-down menus, visible navigation options, and more dramatic imagery and experiences. Bamboudesign is ready for iPad! We take your application, and adapt it across the iPad, iPhone and iPod Touch.
January 20, 2010 — Bamboudesign's professional comunity group, the iPhone Network Lounge, surpassed 200 members this month, making it the largest iPhone-related networking group in San Francisco. Launched only 6 months ago in July 2009, the Lounge hosts monthly events and invites industry executives to share tips, tricks, and business models on new technology innovation, design, marketing, and monetization. The Lounge mission is to share industry knowdedge and help iPhone developers, designers, and business managers gain better access and competitive edge in the iPhone industry.
Seven events have been hosted thus far, with such guest speakers as Carlos Icaza of Ansca who presented a new iPhone development software called Corona, Greystripe's Daniel Cheng who presented the company's monetizing model through advertising, and Marine Leroux of Bamboudesign who shared tips of a winning approach to designing iPhone applications. The next event will focus on iPhone App Design in Photoshop, presented by Marine Leroux of Bamboudesign, and hosted by the Photoshop Users Group at the Adobe office in San Francisco, on February 4, 2010. Event details >
Bamboudesign is an evangilist of Ansca Mobile. We promote their news in business and technology.
Developers let down by Adobe turn to Ansca development kit for designing iPhone apps
A lot of Flash developers were disappointed last month when Adobe abandoned plans to release a public beta of Adobe Flash Professional CS5, something the company had been hyping up since October. In tandem with Packager for iPhone, Adobe Flash Professional CS5 is designed so that ActionScript 3 projects can run as native iPhone apps, meaning that Flash developers would be able to easily create iPhone apps without any experience in Apple's Objective-C iPhone programming language.
Fortunately for those let-down developers, Ansca Mobile, which we first took a look at last June, released in early December the Corona 1.0 SDK, a set of development tools that empowers Flash developers to start building iPhone apps with their current skill set. Read on at VatorNews >
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